AI Insights · Timothy · March 2024
Q1 2024 Performance of Top Boxing Games on iOS in Australia
An overview of the first quarter of 2024 reveals trends in downloads, revenue, and active users for popular boxing games on iOS in Australia. Sensor Tower provides detailed insights into the performance of these games.
In the first quarter of 2024, the iOS platform in Australia saw varying performance among the top boxing games. Sensor Tower's data gives us a glimpse into how these games fared in terms of downloads, revenue, and active users.
MMA Manager 2: Ultimate Fight by Prey Studios showed a significant rise in revenue, peaking at around $1M in late January before settling near $491K at the end of March. Downloads surged to over 2K in late January, with weekly active users reaching a high of 2.5K in the same period.
Real Boxing 2, developed by Vivid Games S.A., experienced its revenue fluctuating, with a notable peak of $547K in late January. Downloads saw a sharp increase to 766 in late February, while weekly active users maintained a steady growth, peaking at 4.2K in late February.
THUMBAGE's Boxing Star saw its revenue oscillate, reaching highs of $537K in early January. Downloads hit a peak of 597 in mid-February, coinciding with a surge in weekly active users to over 1.3K during the same period.
EA SPORTS™ UFC® 2 from Electronic Arts displayed a steady revenue increase, peaking at $308K in mid-March. Downloads reached their highest at 777 in late March, with active users also showing an upward trend, peaking at 3.4K in the same week.
WWE Mayhem by Reliance Games saw a decline in revenue, dropping to $237K by the end of March. Downloads remained relatively stable with a slight increase to 200 in late March, while active users rose to 593 in the same period.
For more in-depth insights and data, Sensor Tower's platform offers a comprehensive look at the app market performance.